
Reveal Your Inner Core - Shadow Core Gaming. |
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Hot Pursuit dispenses with the distractions that crept into the
various Need for Speed games over the years and gets back to the core
idea that originally inspired the game: exotic cars, driven as fast as
possible, and the resulting chases.
Though we knew Burnout developer Criterion was working on a Need for
Speed game, this E3 demo is the first time it's been seen. Creative
director Craig Sullivan introduced it as a return to the roots of the
series made by a team that grew up on the games. They want to get the
focus back on the sheer excitement of ripping down the highway at top
speed. Sullivan said that the title says it all; there will be "pretty
good pursuits and they're going to be hot."
The chase demo I played backed up his claims.
I tried both the racer and cop sides of a one-on-one chase down a
winding road through the woods in a duel of two Lamborghinis. The
objectives are straightforward: get far enough ahead to escape as the
racer or bring the speeder to a stop as the cop. Along with driving
skill each side gets a few powers to help them win. As the cop I could
radio ahead for a road block while as the racer I could jam the cop's
radar and communications gear. Dramatic driving like weaving through
oncoming traffic and drifting around corners provided the charge to use
these abilities.
It was brief, but felt a lot like the good times I remember from playing
the old Need for Speeds. The sweeping bends on the open road that let
me really let the car out and run came as a welcome change from the
tight confines and 90 degree turns of urban environments. Like all their
Burnout games, the controls immediately felt comfortable with the cars
having a nice sense of heft and momentum and responding exactly as I
expected without a lot of thought.
Sullivan also introduced a feature they're calling Autolog that melds
together the typical menu system for the game with all its connected
community elements. Arranged on a timeline-like strip across the screen
are all the options for things like career, photos, and the like. The
most interesting of these is their new "Autolog Recommends" entry. This
culls through all the data of what you, your friends, and the rest of
the world have been up to in the game and then generates suggested
things for you to do when you sit down to play. If your friend just hit a
new high score on a run it might challenge you to try and best it. It's
a nice evolution of the create your own contests stuff they'd been
working on in Burnout. Combine that with the competitive nature of the
chases and I can see this being a game I lose a lot of time to this
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With breathtaking HD graphics and the most advanced vehicle performance modeling in a videogame, "Forza Motorsport 4" includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and-play experience for audiences of all ages and skill levels. Your escape into the world of car culture in "Forza Motorsport 4"doesn't stop at the track. Turn 10 is a proven leader in user-generated content creation in games.
"Forza Motorsport 4" further fuels the imaginations of its ever green community of painters, tuners and photographers with improved customization tools and brand new ways to share creations with the world via Xbox LIVE*. Xbox LIVE makes your journey into the "Forza Motorsport" community and the world of user-generated content easy and fun. A love of cars lives in all of us. "Forza Motorsport 4" is the automotive playground we've all been waiting for.
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